Monday, March 29, 2010
Fieldwork: 8bitcollective's Most Liked
The winner is "I AM A FUCKOKA RAVER" by USK (Fuckoka is a city in Japan and the name of a record company USK has released material under). I was a bit surprised to see that this was USK's first submission, so I dug a little deeper. Turns out USK is kind of a big deal. Looking at his bio, he's been making chiptunes for a little over 10 years and has been performing live since 2004, including some places far, far away from his hometown in Japan. So it's understandable that this well-established chiptune artists finally posts some stuff on 8bitcollective and people go absolutely nuts for it. And deservedly so - the song has a catchy hook, a well-layered arrangement, and is energetic and danceable.
Moving on to the comments, the first 12, which came within 2 hours of posting, are all just chock full of excitement, most just saying something like "USK!" USK gets in a response saying, "I'm so happy to share the same feeling with you all lo-bitterzzzz!!!!" The positive comments continue to stream in, but some come close to criticism:
Droid Song: "okay..I must admit i was gonna move on about half way through the song and then that little funky swing breakdown came up. that part is really really really good."
xGx: "Well i cant stand those fucking shitty 8btit noisey drums, those cymbols sound like shit but then that mid section kicked in and I was like omfg wow! Those damn drums cant save this for me but that middle bit was fricking awsome man."
I highlight these only because the overwhelming majority of posts are basically one sentence long, each one a more ridiculous way of saying "I loved it" than the last. My initially impression of the site was a slew of possibly disingenuous compliments, so I'm trying to probe that impression and see how accurate it is, especially in a situation involving a celebrity of the genre.
Mikimedia: "ive listened to this alot now, and still dont like it. i wish i liked this"
This strikes me as unquestionably honest, which is reassuring. A bit more partial criticism:
Deadly-Beatz-"Sorry, but I do not like the intro, and frankly it seems rather repetitive throughout the entire song until the second 1/3 or so. Then it is very very very very very very very (have I made my point yet?) very good!!!!"
Some honesty here, some criticism. "Sorry" could indicate the commenter knowing that he/she is deviating from the expected behavior.
The critics get a mouthful, however..
smiletron: "@everyone who doesnt like this: USK pretty much DEFINES chip unce. there can be no other. he is the first and he is the best. FOREVERRRR"
"Unce" hear refers to the sound of a dance music bass drum, and the genre that uses it frequently. Another commenter piggybacks..
boaconstructor: "Thumbs up smiletron. Its ridiculous to think of how many of the songs on this sight (and maybe even the sight itself) wouldn't be here if it weren't for USK! Know your roots chipperzzz!!!"
This comment sparks a debate...
Xylo: "Calling USK 'chiptune roots'. You fell on your head boy?"
YourPOV : "No joke man. USK is good at LSDJ for sure. That doesn't make him the beginning and end of all chiptune. Let's not go crazy here. On a side note, this is amazing :)"
I will keep an eye out to see if the debate unfolds more, but what I've observed is, while USK is definitely very important and respected in the chiptune scene and has been for a while, he is not unarguably part of the roots of chiptune. Also, there is some discrepancy of knowledge / fluidity of interpretation among the commenters as to the history of the scene and the genre.
USK's other comment in the thread, two weeks after posting, simply says: "I AM A FUCKIN HAPPY RAVER NOW." He is pleased with the responses to his song.
Tuesday, March 23, 2010
Fieldwork: Chiptune Interview
This is a partial transcript of my interview with Chris Novello, a friend and chiptune composer. Italics are me, normal type is him, notes of omitted sections are in brackets. Minor edits for readability have been made (e.g. removing "um"s and the like).
So I guess I’ll start off with a basic question, how did you get into chiptunes?
It pretty much has always been in my background, having had a childhood with 8 bit games. I started with an Atari 2600, and then Coleco, and Nintendo, Sega Genesis, Super Nintendo, etc. I had a Gameboy, and a Commodore 64, basically a lot of things that made really raw waveform bleeps.
That was actually my next question, what’s your history with videogames and how do the two relate for you?
Although my interest in the texture nowadays doesn’t feel necessarily connected to videogames sometimes, it absolutely is. You know, there’s no question that these particular tones are reminiscent of something from childhood. I kind of feel like I was raised by a Nintendo or a Super Nintendo the way some people say they were raised by a television. It’s imprinted in me in subtle ways that I don’t think I can articulate or really claim agency over.
[Talked about how videogames influence his composition]
You said write other music - where does chiptunes fit into that and what kind of other music are you interested in writing?
Yeah, I mean there’s always this dream right? I guess ever since The Postal Service it’s kind of been like “Oh wow, you can take that sound and make it into something a little more pop accessible, and I guess its been happening for a long time, I feel like that band was the first to kind of like COMPARTIZE that sound in a popular fashion. And they’ve got credibility, too, and since then it’s become kind of a cliché. But it’s interesting, because even though it’s a total cliché, I still feel ownership of it.
[Talked about chiptune covers]
I don’t want to call chiptunes an aesthetic, there’s something… maybe it’s the infusion from childhood, or maybe it’s just these raw waveforms, you know, but if you take an arrangement by The Smiths, and play it through chiptunes, without Morrisey whining, you all of a sudden hear how happy that music is. And to hear The Smiths done in chiptune from really recontextualizes it so that you feel like you’re playing a platformer that’s got like, you know, neon hues and pink skies and all these cartoonish things.
[Compared with shoegaze, in terms of compositional motivation and posting on message boards]
Speaking of message boards, one of the kind of big resources in the chiptune community is 8bitcollective, what’s your experience with that site been?
That site is awesome. For many years, I’ve kind of looked online for either access to hardware, or ways to get that sound, for almost ten years now. And that site finally came around and just kind of became what I consider like an epicenter for the information, and also for the community of distributing the music . And people with all sorts of different perspectives on chiptunes post there, it’s a really good community in that way.
[Talked about resources on the site, fringe projects on 8bitcollective, current chiptune listening]
[Asked him about possible disadvantages of an online scene, he said there aren’t many and the advantages far outweigh them]
[Talked about hardware and software]
Nowadays there are some pretty good software emulations that I’ve heard, and it’s easy, it’s always so seductive to want to just go that route and cut out all this hardware, and go that way. But truthfully, it’s just never… there’s a little something missing that’s kind of important, whether or not you think it’s important.
[Talked about more emulation]
One of the things that they have is a SID emulator, a 6502 I think is the chip? Which doesn’t sound exactly like you would want it too, it’s kind of digital. But again, at a certain point, once you have raw waveforms, you’re in this domain. You could almost do it with like an analog modular synth.
[Talks about the different sound of different chips]
They’re all a little different, but the idea is just these raw waveforms and using them in a certain kind of minimal way. Although, you know, the creativity that those composers milked out of those chips is nuts. I mean you’ve got a chip that has like two or three oscillators and a noise channel, and sometimes a sample channel, and somehow they get these like… I mean, arpeggiation comes into play to make chords, and just the way they will jump between these channels, and the tricks they pull, are just… there’s a lot of finesse. There’s a real mastery of a platform, which is to me kind of what any good musician is doing with an instrument. And by that I mean an expressive system, so an acoustic guitar, a drum machine…
[Talked about authenticity, difficulty involved in creating chiptunes, and the value of structural limitations]
Monday, March 22, 2010
Turino (1989) Critical Review #8
Sunday, March 14, 2010
Nettl Critical Review #6
Saturday, March 13, 2010
Shelemay 2001 Critical Review #7
Monday, March 8, 2010
Agawu (The Invention of African Rhythm) Critical Review #5
Thursday, March 4, 2010
Wong Critical Review #4
Cooley/Barz Critical Review #ERROR:NaN
Tuesday, March 2, 2010
Fieldnotes: 8bitcollective
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- Fieldwork: 8bitcollective's Most Liked
- Fieldwork: Chiptune Interview
- Turino (1989) Critical Review #8
- Nettl Critical Review #6
- Shelemay 2001 Critical Review #7
- Agawu (The Invention of African Rhythm) Critical R...
- Wong Critical Review #4
- Cooley/Barz Critical Review #ERROR:NaN
- Fieldnotes: 8bitcollective
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